The engine behind broadcast-grade HDR ⇄ SDR conversion
Orion Colour builds ORION-CONVERT™ — a parametric, fully invertible colour engine — and the apps and plugins that put it to work, from the broadcast truck to the edit suite.
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Pick your point of entry
Every Orion Colour product shares the same ORION-CONVERT™ colour technology — as an SDK to embed, an app to orchestrate hardware, a plugin inside your NLE, or a live multi-camera matching tool.
Cross-platform HDR ⇄ SDR conversion engine
The colour technology core: real-time, parametric, fully invertible HDR/SDR conversion you embed in hardware, cloud services or desktop software.
Colour conversion orchestration
A desktop app that controls every ORION-CONVERT™ hardware device on your network from one screen, so a whole facility stays in sync.
The engine, inside your edit
The same three-step, invertible conversion for Adobe Premiere Pro and After Effects, with presets shared straight from the broadcast truck.
Real-time multi-camera colour matching
Point Lyra at a colour chart on every camera in a shoot — phones, cinema cameras, broadcast rigs — and it builds a live match to one master look.
Convert HDR to SDR — and get a pixel-perfect way back
Because the ORION-CONVERT™ transform is mathematically defined, it is mathematically invertible. Down-convert using a set of parameters, and the same parameters used in reverse expand the compressed highlights back to HDR — a pixel-perfect round trip.
Read the full breakdownStage 1
Input compression
The first stage of highlight compression or expansion, applied in the HDR domain on the way down.
Stage 2
Colourimetric conversion
A mathematically defined transform between SDR, HLG, PQ and S-Log3 — which makes it exactly invertible.
Stage 3
Output compression + look
A second compression stage in the target domain, plus parametric look controls, clamping and gamma compensation.
Award-winning colour technology
IBC 2021
Special Award — Winner
Emmy Awards 2020
Nomination
Colour engineers, not just developers

Pablo Garcia Soriano
15+ years as a colourist and colour supervisor, HDR supervisor and consultant on some of the world's largest broadcast sports events since 2016. Member of the ACES Technical Advisory Committee for ACES 2.0.

Gino Bollaert
Product designer and software architect with 20 years of experience. Co-designed FMOD Studio, used by Microsoft, Sony, Disney and EA. Collaborates with colour researchers at CSIC (Spain) on adaptive tone-mapping.

Nick Shaw
25+ years in post-production. Runs Antler Post, consulting on colour-managed pipelines for post and VFX facilities internationally. Technical Advisory Committee member for ACES 2.0.
Bring parametric HDR ⇄ SDR conversion into your pipeline
Talk to us about the SDK, Ennio, the NLE Plugin or Lyra — we'll help you find the right point of entry.