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ORIONCOLOUR
ORION-CONVERT™For developers, OEMs and manufacturers

Build advanced colour conversion into your product.

High-quality, real-time, fully parametric HDR ⇄ SDR conversion for cloud services, Linux or Windows-based hardware products, and desktop software — including macOS.

WindowsLinuxmacOSCUDAMetalC++
Why it exists

From standardisation problem to proven engine

Problem

  • Lack of standardisation of conversion methodology across manufacturers.
  • Highlights require high-precision controls that are complicated to design and implement.
  • LUT interpolation introduces cumulative colour errors that compromise roundtrips.

Benefit

  • Industry-proven ORION-CONVERT conversions.
  • Award-winning highlight expansion/compression and colour-handling tools.
  • 32-bit float processing for perfect roundtrips.
Feature groups

Everything the engine gives you

Colour processing

  • Invertible SDR / HLG / PQ / S-Log3 conversions
  • ORION-CONVERT dual-stage highlight compression / expansion
  • Gamma Compensation
  • NBCU presets
  • British TV / BBC emulation presets
  • Parametric looks, with emulation presets for Sony's Live and Mild looks

Data / processing formats

  • Full-range
  • Narrow-range
  • Float
  • Integer

API / processing architecture

  • Configurable blocking APIs
  • Configurable non-blocking APIs
  • Whole-frame processing
  • Subframe processing
  • Internally-managed multithreading
  • Externally-managed multithreading
  • Optional internal frame-buffer memory management

GPU / platforms

  • CUDA
  • Metal
  • Windows
  • Linux
  • macOS

Licensing

  • Flexible licensing options — talk to us about what fits your product.
SDK contents

What's in the box

  • C++ headers
  • Libraries for Windows, Linux and macOS
  • API reference documentation
  • Full Qt GUI sample source, with Blackmagic DeckLink HDR monitoring
  • Performance tester and source code for measuring frame rate and latency
  • Command-line TIFF frame converter sample
Platforms

Supported targets

PlatformArchGPU
Windows 10+x64CUDA
Linuxx64CUDA
macOS 10.15+x64, arm64Metal

Compilers: MS Visual Studio / MinGW / GCC (Windows), GCC / Clang (Linux), Clang (macOS).

Read the user manual, or talk to the team